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NVIDIA Quadro P4000

Extreme Visual Computing Performance in a Single Slot Form Factor

  • Pascal GPU
  • 1792 NVIDIA® CUDA® Cores
  • 8 GB GDDR5 CPU Memory
  • Up to 243GB/s Memory Bandwidth
  • 5.3 TELOPS FP32 Peak single-precision floating point performance(board)
  • 105W Max Power Consumption
  • 4x mDP 1.4 Display Connectors

Pascal Dynamic Load Balancing

Dynamically allocate GPU resources for graphics and compute tasks as needed to maximize resource utilization

Pascal Compute Preemption

Preemption at the instruction-level provides finer grain control over compute tasks to prevent long-running applications from either monopolizing system resources or timing out

Simultaneous Multi-Projection, SMP

Complete stereo rendering of geometry in a single pass to double the effective throughput for applications such as VR

Quadro Sync II Compatibility

Synchronize the display and image output of up to 32 displays from 8 GPUs (connected through two Sync II boards) in a single workstation, reducing the number of machines needed to create an advanced video visualization environment

SLI HB Bridge

Leverage multiple GPUs to dynamically scale graphics performance, enhance image quality, expand display real estate, and assemble a fully virtualized system. 5K resolution in SLI mode supported

Advanced Display Features

DisplayPort 1.4

- DP 1.4 provides twice the bandwidth of the previous generation
- Drive up to four 5K displays simultaneously
- HDR support displays 2x the visible colors resulting in brighter, more saturated images

Multiple Display

- Power up to Four 5K Displays
- Synchronize up to 8 GPUs per system with Quadro Sync II card

Virtual Reality

- 2x Geometry Throughput
- Richer, more lifelike VR experiences

Mosaic Technology, available only on Quadro

Quadro Enable Massive Visualization

Two Quadro Sync II cards can be connected to synchronize up to 8 GPUs per system to provide up to 32 synchronized displays per system!

3D Graphics Architecture

- 64x full scene antialiasing (FSAA)/128x FSAA in NVIDIA SLI® Mode
- Up to 16 K x 16 K texture and render processing
- Support Shader Model 5.1/OpenGL 4.5/DirectX 12.0/Vulkan 1.0
- 32-bit per-component floating point texture filtering and blending
- 16x angle independent anisotropic filtering
Anisotropic filtering improves the clarity and crispness of textured objects in rendering. Textures are images containing various types of data such as color, transparency, reflectivity, and bumps (normals) that are mapped to an object and processed by the GPU in order to give it a realistic appearance on your screen

Top Professional Applications Certified

Industry Solutions


NVIDIA Approved Accessory

  • - P4000 Graphics Board
  • - DP-DVI*2 Adaptors
  • - 3D Stereo Connector
  • - Driver Disc
  • - Quick Installation Guide
  • - Warranty Card
  • - Support Guide



GPU Memory


Memory Interface


Memory Bandwidth

Up to 243 GB/s



System Interface

PCI Express 3.0 x16

Max Power Consumption


Thermal Solution


Form Factor

4.4”H x 9.5” L, Single Slot, Full Height

Product Weight

475 grams

Display Connectors

4x DP 1.4

Max Simultaneous Displays

4 direct, 4 DP1.4, Multi- Stream

Display Resolution

4x 4096x2160 @ 60Hz / 4x 5120x2880 @ 60Hz

Graphics APIs

Shader Model 5.1, OpenGL 4.51, DirectX 12.02, Vulkan 1.01

Compute APIs

CUDA, DirectCompute, OpenCL™


 1 Product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process when available. Current conformance status can be found at | 2  GPU supports DX12.0 API, Hardware Feature Level 12_1