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P1000

NVIDIA Quadro P1000

Full Professional Performance and Features in a Small Form Factor

  • Pascal GPU
  • 640 NVIDIA® CUDA® Cores
  • 4 GB GDDR5 CPU Memory
  • Up to 80GB/s Memory Bandwidth
  • PCI Express 3.0 System Interface
  • 1.894 TELOPS FP32 Peak single-precision floating point performance(board)
  • 47W Max Power Consumption
  • 4x mDP 1.4 Display Connectors

4GB GDDR5 Memory Capacity

Combines a 640 CUDA core Pascal GPU, 4 GB GDDR5 on-board memory and advanced display technologies in a low-profile form factor to deliver amazing graphics performance for demanding professional applications

Pascal Dynamic Load Balancing

Dynamically allocate GPU resources for graphics and compute tasks as needed to maximize resource utilization

Mini-DisplayPort 1.4

Support HDR color for 4K @ 60Hz for 10/12b HEVC encode and up to 4K @ 60Hz for 10b HEVC decode

Multiple GPU Technology

Combine the visualization and interactive design capability of multiple GPUs by leveraging a mix of Quadro GPUs to dramatically improve the production workflow

 

Advanced Display Features

DisplayPort 1.4

- DP 1.4 provides twice the bandwidth of the previous generation
- Drive up to four 5K displays simultaneously
- HDR support displays 2x the visible colors resulting in brighter, more saturated images

Multiple Display

Combine up to four Quadro GPUs in one system to simplify the deployment of display walls or other immersive display environments

H.264 and HEVC Encode /Decode

Creation and playback of HDR video with 4K @ 60Hz 10b/12b HEVC encode and 4K @ 60Hz 10b HEVC decode engines

Mosaic Technology, available only on Quadro

3D Graphics Architecture

- 64x full scene antialiasing (FSAA)/128x FSAA in NVIDIA SLI® Mode
- Up to 16 K x 16 K texture and render processing
- Support Shader Model 5.1/OpenGL 4.5/DirectX 12.0/Vulkan 1.0
- 32-bit per-component floating point texture filtering and blending
- 16x angle independent anisotropic filtering
Anisotropic filtering improves the clarity and crispness of textured objects in rendering. Textures are images containing various types of data such as color, transparency, reflectivity, and bumps (normals) that are mapped to an object and processed by the GPU in order to give it a realistic appearance on your screen

 

Top Professional Applications Certified

Industry Solutions

 

NVIDIA Approved Accessory

  • P1000 Graphics Board
  • MDP-DP*4 Adaptors
  • Attached ATX Bracket
  • Unattached LP Bracket
  • Driver Disc
  • Quick Installation Guide
  • Warranty Card
  • Support Guide

 


 

 

GPU Memory

4 GB GDDR5

Memory Interface

128-bit

Memory Bandwidth

Up to 82 GB/s

NVIDIA CUDA® Cores

640

System Interface

PCI Express 3.0 x16

Max Power Consumption

47W

Thermal Solution

Active

Form Factor

2.713”H x 5.7” L, Single Slot, Low Profile

Product Weight

129 grams

Display Connectors

4x mDP 1.4

Max Simultaneous Displays

4 direct, 4 DP1.4, Multi- Stream

Display Resolution

4x 4096x2160 @ 60Hz / 4x 5120x2880 @ 60Hz

Graphics APIs

Shader Model 5.1, OpenGL 4.51, DirectX 12.02, Vulkan 1.01

Compute APIs

CUDA, DirectCompute, OpenCL™

 

 1 Product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process when available. Current conformance status can be found at www.khronos.org/conformance | 2  GPU supports DX12.0 API, Hardware Feature Level 12_1